We’d just like to start off with selected biopics of some of key our speakers, just to keep things interesting.  But to know more about our speakers and their classes, download the pdf file here.

BRIAN RECKTENWALD, Naughty Dog

“As an environment artists, Brian has applied is exceptional artistic talent to AAA games. He began his career as an artist at LucasArts on The Force Unleashed and The Force Unleashed II. He went on to become the Environment Art Lead for the Star Wars 1313 project at Lucasfilm. He been at Naughty Dog since 2013 focusing on modeling, working with some of the most talented designers and artists responsible for the highly acclaimed video game, Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy. Having now worked in the games industry for more than 10 years, he specializes in modelling, texturing, surfacing and lighting with highly refined skills in the use of ZBrush, Maya, 3DS Max, Unreal, and photogrammetry. Brian also has CG skills in maMe painting, compositing, particles, dynamics, and photography. He is described by his colleagues as a very gifted artist who can take on tools still  in a prototype stage and churn out work that is truly eye-popping.”


IAN LANG, Blizzard Entertainment

“Many years ago, I wandered into an art school and found out that, in fact, you could do animation for a living. I was excited for the opportunity to create memorable experiences for audiences in the way those early games affected me. The first four years of my career were a constant hop from studio to studio, some small, and others even smaller, working on TV and DVD projects. Eventually I made my way to Los Angeles where my whole career opened up. Now I was working on AAA title  like Gears of War 4, Halo: Reach, Lost Planet 3, and Call of Duty. Those few years were a blur of different, incredible titles all giving me a crash course in gaming, the industry I eventually settled into. Now working at Blizzard, a company that helped define large parts of my childhood, I couldn’t be happier. World of Warcraft has been the highlight of my career; working with an incredible team and studio.”


RYAN TORREY, House of Moves

As the Lead Animator at House of Moves, Ryan Torrey has been bringing characters to life for over 10 years. Ryan is a lifelong gamer and has had the pleasure of animation classic video game franchises like Uncharted, Halo, God of War, Call of Duty, Mortal Kombat X, Resident Evil and the Injustice series. He is dedicated to his craft, and this can be seen by his tattoos, which feature images of these top franchises.


JIA SHEN, Blackstorm Labs (Everwing!)

A serial entrepreneur constantly moving between the San Francisco Bay Area and Tokyo, Jia is focused on offline-to-online technologies, mobile and gaming, and the arbitrage between Asia and the West. A strong technologist by training, he specializes in growth hacking, social mechanics, deep analytics, and gamification. Named one of Businessweek’s top twenty-something entrepreneurs in 2008, Jia has always had a passion for cuung-edge technologies, and is a die-hard gamer and hacker/programmer. Jia has founded, funded, and operated large startups in the USA, China, and Japan. Prior to founding RockYou at 25, Jia had deep experience across a range of technology companies, including consumer shopping, email authenHcaHon and security, Enterprise InternaHonal Supply Chain Management, and VoiceXML / telephony. Jia was a contributing member of the original team at Bell Laboratories that developed the VoiceXML format into the W3C standard.